v0.25.0 Release notes#

This release finally introduces all new API changes that have been planned for the past year or more, all of which will be turned on by default in a subsequent release. After this point, Gym development should get massively smoother. This release also fixes large bugs present in 0.24.0 and 0.24.1, and we highly discourage using those releases.

API Changes#

  • Env.step - A majority of deep reinforcement learning algorithm implementations are incorrect due to an important difference in theory and practice as done is not equivalent to termination. As a result, we have modified the step function to return five values: obs, reward, termination, truncation, info. The full theoretical and practical reason (along with example code changes) for these changes will be explained in a soon-to-be-released blog post. The aim for the change to be backward compatible (for now), for issues, please put report the issue on github or the discord. @arjun-kg

  • Env.Render - The render API is changed such that the mode has to be specified during gym.make with the keyword render_mode, after which, the render mode is fixed. For further details see https://younis.dev/blog/2022/render-api/ and #2671. This has the additional changes

    • with render_mode="human" you don’t need to call .render(), rendering will happen automatically on env.step()

    • with render_mode="rgb_array", .render() pops the list of frames rendered since the last .reset()

    • with render_mode="single_rgb_array", .render() returns a single frame, like before.

  • Space.sample(mask=...) allows a mask when sampling actions to enable/disable certain actions from being randomly sampled. We recommend developers add this to the info parameter returned by Env.reset(return_info=True) and Env.step. See #2906 for example implementations of the masks or the individual spaces. We have added an example version of this in the taxi environment. @pseudo-rnd-thoughts

  • Add Graph space for environments that use graph style observation or action spaces. Currently, the node and edge spaces can only be Box or Discrete spaces. @jjshoots

  • Add Text space for Reinforcement Learning that involves communication between agents and have dynamic length messages (otherwise MultiDiscrete can be used). @ryanrudes @pseudo-rnd-thoughts

Bug fixes#

  • Fixed car racing termination where if the agent finishes the final lap, then the environment ends through truncation not termination. This added a version bump to Car racing to v2 and removed Car racing discrete in favour of gym.make("CarRacing-v2", continuous=False) @araffin

  • In v0.24.0, opencv-python was an accidental requirement for the project. This has been reverted. @KexianShen @pseudo-rnd-thoughts

  • Updated utils.play such that if the environment specifies keys_to_action, the function will automatically use that data. @Markus28

  • When rendering the blackjack environment, fixed bug where rendering would change the dealers top car. @balisujohn

  • Updated mujoco docstring to reflect changes that were accidentally overwritten. @Markus28

Misc#

  • The whole project is partially type hinted using pyright (none of the project files is ignored by the type hinter). @RedTachyon @pseudo-rnd-thoughts (Future work will add strict type hinting to the core API)

  • Action masking added to the taxi environment (no version bump due to being backwards compatible) @pseudo-rnd-thoughts

  • The Box space shape inference is allows high and low scalars to be automatically set to (1,) shape. Minor changes to identifying scalars. @pseudo-rnd-thoughts

  • Added option support in classic control environment to modify the bounds on the initial random state of the environment @psc-g

  • The RecordVideo wrapper is becoming deprecated with no support for TextEncoder with the new render API. The plan is to replace RecordVideo with a single function that will receive a list of frames from an environment and automatically render them as a video using MoviePy. @johnMinelli

  • The gym py.Dockerfile is optimised from 2Gb to 1.5Gb through a number of optimisations @TheDen

Full Changelog: https://github.com/openai/gym/compare/0.24.1…0.25.0

Github Release: https://github.com/openai/gym/releases/tag/0.25.0