FishingDerby¶
This environment is part of the Atari environments. Please read that page first for general information.
Action Space |
Discrete(18) |
Observation Space |
Box(0, 255, (210, 160, 3), uint8) |
Import |
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For more FishingDerby variants with different observation and action spaces, see the variants section.
Description¶
Your objective is to catch more sunfish than your opponent.
For a more detailed documentation, see the AtariAge page
Actions¶
FishingDerby has the action space Discrete(18)
with the table below listing the meaning of each action’s meanings.
As FishingDerby uses the full set of actions then specifying full_action_space=True
will not modify the action space of the environment if passed to gymnasium.make
.
Value |
Meaning |
Value |
Meaning |
Value |
Meaning |
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Observations¶
Atari environments have three possible observation types: "rgb"
, "grayscale"
and "ram"
.
obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)
obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)
obs_type="grayscale" -> Box(0, 255, (210, 160), np.uint8)
, a grayscale version of the “rgb” type
See variants section for the type of observation used by each environment id by default.
Rewards¶
The exact reward dynamics depend on the environment and are usually documented in the game’s manual. You can find these manuals on AtariAge.
Variants¶
FishingDerby has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability.
Env-id |
obs_type= |
frameskip= |
repeat_action_probability= |
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FishingDerby-v0 |
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FishingDerby-ram-v0 |
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FishingDerby-ramDeterministic-v0 |
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FishingDerby-ramNoFrameskip-v0 |
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FishingDerbyDeterministic-v0 |
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FishingDerbyNoFrameskip-v0 |
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FishingDerby-v4 |
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FishingDerby-ram-v4 |
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FishingDerby-ramDeterministic-v4 |
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FishingDerby-ramNoFrameskip-v4 |
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FishingDerbyDeterministic-v4 |
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FishingDerbyNoFrameskip-v4 |
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ALE/FishingDerby-v5 |
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ALE/FishingDerby-ram-v5 |
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Difficulty and modes¶
It is possible to specify various flavors of the environment via the keyword arguments difficulty
and mode
.
A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values
along with the default values.
Available Modes |
Default Mode |
Available Difficulties |
Default Difficulty |
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Version History¶
A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.
v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the “ALE” namespace.
v4: Stickiness of actions was removed
v0: Initial versions release