Pusher#
 
This environment is part of the Mujoco environments which contains general information about the environment.
| Action Space | 
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| Observation Space | 
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| import | 
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Description#
“Pusher” is a multi-jointed robot arm which is very similar to that of a human. The goal is to move a target cylinder (called object) to a goal position using the robot’s end effector (called fingertip). The robot consists of shoulder, elbow, forearm, and wrist joints.
Action Space#
The action space is a Box(-2, 2, (7,), float32). An action (a, b) represents the torques applied at the hinge joints.
| Num | Action | Control Min | Control Max | Name (in corresponding XML file) | Joint | Unit | 
|---|---|---|---|---|---|---|
| 0 | Rotation of the panning the shoulder | -2 | 2 | r_shoulder_pan_joint | hinge | torque (N m) | 
| 1 | Rotation of the shoulder lifting joint | -2 | 2 | r_shoulder_lift_joint | hinge | torque (N m) | 
| 2 | Rotation of the shoulder rolling joint | -2 | 2 | r_upper_arm_roll_joint | hinge | torque (N m) | 
| 3 | Rotation of hinge joint that flexed the elbow | -2 | 2 | r_elbow_flex_joint | hinge | torque (N m) | 
| 4 | Rotation of hinge that rolls the forearm | -2 | 2 | r_forearm_roll_joint | hinge | torque (N m) | 
| 5 | Rotation of flexing the wrist | -2 | 2 | r_wrist_flex_joint | hinge | torque (N m) | 
| 6 | Rotation of rolling the wrist | -2 | 2 | r_wrist_roll_joint | hinge | torque (N m) | 
Observation Space#
Observations consist of
- Angle of rotational joints on the pusher 
- Angular velocities of rotational joints on the pusher 
- The coordinates of the fingertip of the pusher 
- The coordinates of the object to be moved 
- The coordinates of the goal position 
The observation is a ndarray with shape (23,) where the elements correspond to the table below.
An analogy can be drawn to a human arm in order to help understand the state space, with the words flex and roll meaning the
same as human joints.
| Num | Observation | Min | Max | Name (in corresponding XML file) | Joint | Unit | 
|---|---|---|---|---|---|---|
| 0 | Rotation of the panning the shoulder | -Inf | Inf | r_shoulder_pan_joint | hinge | angle (rad) | 
| 1 | Rotation of the shoulder lifting joint | -Inf | Inf | r_shoulder_lift_joint | hinge | angle (rad) | 
| 2 | Rotation of the shoulder rolling joint | -Inf | Inf | r_upper_arm_roll_joint | hinge | angle (rad) | 
| 3 | Rotation of hinge joint that flexed the elbow | -Inf | Inf | r_elbow_flex_joint | hinge | angle (rad) | 
| 4 | Rotation of hinge that rolls the forearm | -Inf | Inf | r_forearm_roll_joint | hinge | angle (rad) | 
| 5 | Rotation of flexing the wrist | -Inf | Inf | r_wrist_flex_joint | hinge | angle (rad) | 
| 6 | Rotation of rolling the wrist | -Inf | Inf | r_wrist_roll_joint | hinge | angle (rad) | 
| 7 | Rotational velocity of the panning the shoulder | -Inf | Inf | r_shoulder_pan_joint | hinge | angular velocity (rad/s) | 
| 8 | Rotational velocity of the shoulder lifting joint | -Inf | Inf | r_shoulder_lift_joint | hinge | angular velocity (rad/s) | 
| 9 | Rotational velocity of the shoulder rolling joint | -Inf | Inf | r_upper_arm_roll_joint | hinge | angular velocity (rad/s) | 
| 10 | Rotational velocity of hinge joint that flexed the elbow | -Inf | Inf | r_elbow_flex_joint | hinge | angular velocity (rad/s) | 
| 11 | Rotational velocity of hinge that rolls the forearm | -Inf | Inf | r_forearm_roll_joint | hinge | angular velocity (rad/s) | 
| 12 | Rotational velocity of flexing the wrist | -Inf | Inf | r_wrist_flex_joint | hinge | angular velocity (rad/s) | 
| 13 | Rotational velocity of rolling the wrist | -Inf | Inf | r_wrist_roll_joint | hinge | angular velocity (rad/s) | 
| 14 | x-coordinate of the fingertip of the pusher | -Inf | Inf | tips_arm | slide | position (m) | 
| 15 | y-coordinate of the fingertip of the pusher | -Inf | Inf | tips_arm | slide | position (m) | 
| 16 | z-coordinate of the fingertip of the pusher | -Inf | Inf | tips_arm | slide | position (m) | 
| 17 | x-coordinate of the object to be moved | -Inf | Inf | object (obj_slidex) | slide | position (m) | 
| 18 | y-coordinate of the object to be moved | -Inf | Inf | object (obj_slidey) | slide | position (m) | 
| 19 | z-coordinate of the object to be moved | -Inf | Inf | object | cylinder | position (m) | 
| 20 | x-coordinate of the goal position of the object | -Inf | Inf | goal (goal_slidex) | slide | position (m) | 
| 21 | y-coordinate of the goal position of the object | -Inf | Inf | goal (goal_slidey) | slide | position (m) | 
| 22 | z-coordinate of the goal position of the object | -Inf | Inf | goal | sphere | position (m) | 
Rewards#
The reward consists of two parts:
- *reward_near *: This reward is a measure of how far the fingertip of the pusher (the unattached end) is from the object, with a more negative value assigned for when the pusher’s fingertip is further away from the target. It is calculated as the negative vector norm of (position of the fingertip - position of target), or -norm(“fingertip” - “target”). 
- *reward_dist *: This reward is a measure of how far the object is from the target goal position, with a more negative value assigned for object is further away from the target. It is calculated as the negative vector norm of (position of the object - position of goal), or -norm(“object” - “target”). 
- reward_control: A negative reward for penalising the pusher if it takes actions that are too large. It is measured as the negative squared Euclidean norm of the action, i.e. as - sum(action2). 
The total reward returned is reward = reward_dist + 0.1 * reward_ctrl + 0.5 * reward_near
Unlike other environments, Pusher does not allow you to specify weights for the individual reward terms.
However, info does contain the keys reward_dist and reward_ctrl. Thus, if you’d like to weight the terms,
you should create a wrapper that computes the weighted reward from info.
Starting State#
All pusher (not including object and goal) states start in (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0). A uniform noise in the range [-0.005, 0.005] is added to the velocity attributes only. The velocities of the object and goal are permanently set to 0. The object’s x-position is selected uniformly between [-0.3, 0] while the y-position is selected uniformly between [-0.2, 0.2], and this process is repeated until the vector norm between the object’s (x,y) position and origin is not greater than 0.17. The goal always have the same position of (0.45, -0.05, -0.323).
The default framerate is 5 with each frame lasting for 0.01, giving rise to a dt = 5 * 0.01 = 0.05
Episode End#
The episode ends when any of the following happens:
- Truncation: The episode duration reaches a 100 timesteps. 
- Termination: Any of the state space values is no longer finite. 
Arguments#
No additional arguments are currently supported (in v2 and lower), but modifications can be made to the XML file in the assets folder (or by changing the path to a modified XML file in another folder)..
import gymnasium as gym
env = gym.make('Pusher-v4')
There is no v3 for Pusher, unlike the robot environments where a v3 and
beyond take gymnasmium.make kwargs such as xml_file, ctrl_cost_weight, reset_noise_scale, etc.
import gymnasium as gym
env = gym.make('Pusher-v2')
Version History#
- v4: All MuJoCo environments now use the MuJoCo bindings in mujoco >= 2.1.3 
- v2: All continuous control environments now use mujoco-py >= 1.50 
- v1: max_time_steps raised to 1000 for robot based tasks (not including reacher, which has a max_time_steps of 50). Added reward_threshold to environments. 
- v0: Initial versions release (1.0.0)