Acrobot#
This environment is part of the Classic Control environments which contains general information about the environment.
Action Space |
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Observation Space |
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import |
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Description#
The Acrobot environment is based on Sutton’s work in “Generalization in Reinforcement Learning: Successful Examples Using Sparse Coarse Coding” and Sutton and Barto’s book. The system consists of two links connected linearly to form a chain, with one end of the chain fixed. The joint between the two links is actuated. The goal is to apply torques on the actuated joint to swing the free end of the linear chain above a given height while starting from the initial state of hanging downwards.
As seen in the Gif: two blue links connected by two green joints. The joint in between the two links is actuated. The goal is to swing the free end of the outer-link to reach the target height (black horizontal line above system) by applying torque on the actuator.
Action Space#
The action is discrete, deterministic, and represents the torque applied on the actuated joint between the two links.
Num |
Action |
Unit |
---|---|---|
0 |
apply -1 torque to the actuated joint |
torque (N m) |
1 |
apply 0 torque to the actuated joint |
torque (N m) |
2 |
apply 1 torque to the actuated joint |
torque (N m) |
Observation Space#
The observation is a ndarray
with shape (6,)
that provides information about the
two rotational joint angles as well as their angular velocities:
Num |
Observation |
Min |
Max |
---|---|---|---|
0 |
Cosine of |
-1 |
1 |
1 |
Sine of |
-1 |
1 |
2 |
Cosine of |
-1 |
1 |
3 |
Sine of |
-1 |
1 |
4 |
Angular velocity of |
~ -12.567 (-4 * pi) |
~ 12.567 (4 * pi) |
5 |
Angular velocity of |
~ -28.274 (-9 * pi) |
~ 28.274 (9 * pi) |
where
theta1
is the angle of the first joint, where an angle of 0 indicates the first link is pointing directly downwards.theta2
is relative to the angle of the first link. An angle of 0 corresponds to having the same angle between the two links.
The angular velocities of theta1
and theta2
are bounded at ±4π, and ±9π rad/s respectively.
A state of [1, 0, 1, 0, ..., ...]
indicates that both links are pointing downwards.
Rewards#
The goal is to have the free end reach a designated target height in as few steps as possible, and as such all steps that do not reach the goal incur a reward of -1. Achieving the target height results in termination with a reward of 0. The reward threshold is -100.
Starting State#
Each parameter in the underlying state (theta1
, theta2
, and the two angular velocities) is initialized
uniformly between -0.1 and 0.1. This means both links are pointing downwards with some initial stochasticity.
Episode End#
The episode ends if one of the following occurs:
Termination: The free end reaches the target height, which is constructed as:
-cos(theta1) - cos(theta2 + theta1) > 1.0
Truncation: Episode length is greater than 500 (200 for v0)
Arguments#
No additional arguments are currently supported during construction.
import gymnasium as gym
env = gym.make('Acrobot-v1')
On reset, the options
parameter allows the user to change the bounds used to determine
the new random state.
By default, the dynamics of the acrobot follow those described in Sutton and Barto’s book
Reinforcement Learning: An Introduction.
However, a book_or_nips
parameter can be modified to change the pendulum dynamics to those described
in the original NeurIPS paper.
# To change the dynamics as described above
env.unwrapped.book_or_nips = 'nips'
See the following note for details:
The dynamics equations were missing some terms in the NIPS paper which are present in the book. R. Sutton confirmed in personal correspondence that the experimental results shown in the paper and the book were generated with the equations shown in the book. However, there is the option to run the domain with the paper equations by setting
book_or_nips = 'nips'
Version History#
v1: Maximum number of steps increased from 200 to 500. The observation space for v0 provided direct readings of
theta1
andtheta2
in radians, having a range of[-pi, pi]
. The v1 observation space as described here provides the sine and cosine of each angle instead.v0: Initial versions release (1.0.0) (removed from gymnasium for v1)
References#
Sutton, R. S. (1996). Generalization in Reinforcement Learning: Successful Examples Using Sparse Coarse Coding. In D. Touretzky, M. C. Mozer, & M. Hasselmo (Eds.), Advances in Neural Information Processing Systems (Vol. 8). MIT Press. https://proceedings.neurips.cc/paper/1995/file/8f1d43620bc6bb580df6e80b0dc05c48-Paper.pdf
Sutton, R. S., Barto, A. G. (2018 ). Reinforcement Learning: An Introduction. The MIT Press.