Riverraid#
This environment is part of the Atari environments. Please read that page first for general information.
Action Space |
Discrete(18) |
Observation Shape |
(210, 160, 3) |
Observation High |
255 |
Observation Low |
0 |
Import |
|
For more Riverraid variants with different observation and action spaces, see the variants section.
Description#
You control a jet that flies over a river: you can move it sideways and fire missiles to destroy enemy objects. Each time an enemy object is destroyed you score points (i.e. rewards).You lose a jet when you run out of fuel: fly over a fuel depot when you begin to run low.You lose a jet even when it collides with the river bank or one of the enemy objects (except fuel depots).The game begins with a squadron of three jets in reserve and you’re given an additional jet (up to 9) for each 10,000 points you score.
For a more detailed documentation, see the AtariAge page
Actions#
Riverraid has the action space Discrete(18)
with the table below lists the meaning of each action’s meanings.
As Riverraid uses the full set of actions then specifying full_action_space=True
will not modify the action space of the environment if passed to gymnasium.make
.
Value |
Meaning |
Value |
Meaning |
Value |
Meaning |
---|---|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Observations#
Atari environment have two possible observation types, the observation space is listed below. See variants section for the type of observation used by each environment id.
obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)
obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)
Additionally, obs_type="grayscale"
cause the environment return a grayscale version of the rgb array for observations with the observation space being Box(0, 255, (210, 160), np.uint8)
Rewards#
Score points are your only reward. You get score points each time you destroy an enemy object:
Enemy Object |
Score Points |
---|---|
Tanker |
30 |
Helicopter |
60 |
Fuel Depot |
80 |
Jet |
100 |
Bridge |
500 |
For a more detailed documentation, see the AtariAge page.
Variants#
Riverraid has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability.
Env-id |
obs_type= |
frameskip= |
repeat_action_probability= |
---|---|---|---|
Riverraid-v0 |
|
|
|
Riverraid-ram-v0 |
|
|
|
Riverraid-ramDeterministic-v0 |
|
|
|
Riverraid-ramNoFrameskip-v0 |
|
|
|
RiverraidDeterministic-v0 |
|
|
|
RiverraidNoFrameskip-v0 |
|
|
|
Riverraid-v4 |
|
|
|
Riverraid-ram-v4 |
|
|
|
Riverraid-ramDeterministic-v4 |
|
|
|
Riverraid-ramNoFrameskip-v4 |
|
|
|
RiverraidDeterministic-v4 |
|
|
|
RiverraidNoFrameskip-v4 |
|
|
|
ALE/Riverraid-v5 |
|
|
|
ALE/Riverraid-ram-v5 |
|
|
|
Difficulty and modes#
It is possible to specify various flavors of the environment via the keyword arguments difficulty
and mode
.
A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values
along with the default values.
Available Modes |
Default Mode |
Available Difficulties |
Default Difficulty |
---|---|---|---|
|
|
|
|
Version History#
A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.
v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the “ALE” namespace.
v4: Stickiness of actions was removed
v0: Initial versions release