Carnival#
This environment is part of the Atari environments. Please read that page first for general information.
Action Space |
Discrete(6) |
Observation Shape |
(214, 160, 3) |
Observation High |
255 |
Observation Low |
0 |
Import |
|
For more Carnival variants with different observation and action spaces, see the variants section.
Description#
This is a “shoot ‘em up” game. Targets move horizontally across the screen and you must shoot them. You are in control of a gun that can be moved horizontally. The supply of ammunition is limited and chickens may steal some bullets from you if you don’t hit them in time.
For a more detailed documentation, see the AtariAge page
Actions#
Carnival has the action space Discrete(6)
with the table below lists the meaning of each action’s meanings.
As Carnival uses a reduced set of actions for v0
, v4
and v5
versions of the environment.
To enable all 18 possible actions that can be performed on an Atari 2600, specify full_action_space=True
during
initialization or by passing full_action_space=True
to gymnasium.make
.
Value |
Meaning |
Value |
Meaning |
Value |
Meaning |
---|---|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
Observations#
Atari environment have two possible observation types, the observation space is listed below. See variants section for the type of observation used by each environment id.
obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)
obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)
Additionally, obs_type="grayscale"
cause the environment return a grayscale version of the rgb array for observations with the observation space being Box(0, 255, (210, 160), np.uint8)
Rewards#
You score points by destroying targets. Points (or bullets) may be subtracted if you hit the target when it shows a minus sign. You will score extra points if it shows a plus sign! For a more detailed documentation, see the AtariAge page.
Variants#
Carnival has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability.
Env-id |
obs_type= |
frameskip= |
repeat_action_probability= |
---|---|---|---|
Carnival-v0 |
|
|
|
Carnival-ram-v0 |
|
|
|
Carnival-ramDeterministic-v0 |
|
|
|
Carnival-ramNoFrameskip-v0 |
|
|
|
CarnivalDeterministic-v0 |
|
|
|
CarnivalNoFrameskip-v0 |
|
|
|
Carnival-v4 |
|
|
|
Carnival-ram-v4 |
|
|
|
Carnival-ramDeterministic-v4 |
|
|
|
Carnival-ramNoFrameskip-v4 |
|
|
|
CarnivalDeterministic-v4 |
|
|
|
CarnivalNoFrameskip-v4 |
|
|
|
ALE/Carnival-v5 |
|
|
|
ALE/Carnival-ram-v5 |
|
|
|
Difficulty and modes#
It is possible to specify various flavors of the environment via the keyword arguments difficulty
and mode
.
A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values
along with the default values.
Available Modes |
Default Mode |
Available Difficulties |
Default Difficulty |
---|---|---|---|
|
|
|
|
Version History#
A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.
v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the “ALE” namespace.
v4: Stickiness of actions was removed
v0: Initial versions release