BattleZone#
This environment is part of the Atari environments. Please read that page first for general information.
Action Space |
Discrete(18) |
Observation Shape |
(210, 160, 3) |
Observation High |
255 |
Observation Low |
0 |
Import |
|
For more BattleZone variants with different observation and action spaces, see the variants section.
Description#
You control a tank and must destroy enemy vehicles. This game is played in a first-person perspective and creates a 3D illusion. A radar screen shows enemies around you. You start with 5 lives and gain up to 2 extra lives if you reach a sufficient score.
For a more detailed documentation, see the AtariAge page
Actions#
BattleZone has the action space Discrete(18)
with the table below lists the meaning of each action’s meanings.
As BattleZone uses the full set of actions then specifying full_action_space=True
will not modify the action space of the environment if passed to gymnasium.make
.
Value |
Meaning |
Value |
Meaning |
Value |
Meaning |
---|---|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Observations#
Atari environment have two possible observation types, the observation space is listed below. See variants section for the type of observation used by each environment id.
obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)
obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)
Additionally, obs_type="grayscale"
cause the environment return a grayscale version of the rgb array for observations with the observation space being Box(0, 255, (210, 160), np.uint8)
Rewards#
You receive points for destroying enemies. For a more detailed documentation, see the AtariAge page.
Variants#
BattleZone has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability.
Env-id |
obs_type= |
frameskip= |
repeat_action_probability= |
---|---|---|---|
BattleZone-v0 |
|
|
|
BattleZone-ram-v0 |
|
|
|
BattleZone-ramDeterministic-v0 |
|
|
|
BattleZone-ramNoFrameskip-v0 |
|
|
|
BattleZoneDeterministic-v0 |
|
|
|
BattleZoneNoFrameskip-v0 |
|
|
|
BattleZone-v4 |
|
|
|
BattleZone-ram-v4 |
|
|
|
BattleZone-ramDeterministic-v4 |
|
|
|
BattleZone-ramNoFrameskip-v4 |
|
|
|
BattleZoneDeterministic-v4 |
|
|
|
BattleZoneNoFrameskip-v4 |
|
|
|
ALE/BattleZone-v5 |
|
|
|
ALE/BattleZone-ram-v5 |
|
|
|
Difficulty and modes#
It is possible to specify various flavors of the environment via the keyword arguments difficulty
and mode
.
A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values
along with the default values.
Available Modes |
Default Mode |
Available Difficulties |
Default Difficulty |
---|---|---|---|
|
|
|
|
Version History#
A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.
v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the “ALE” namespace.
v4: Stickiness of actions was removed
v0: Initial versions release