BattleZone#

../../../_images/battle_zone.gif

This environment is part of the Atari environments. Please read that page first for general information.

Action Space

Discrete(18)

Observation Shape

(210, 160, 3)

Observation High

255

Observation Low

0

Import

gymnasium.make("ALE/BattleZone-v5")

For more BattleZone variants with different observation and action spaces, see the variants section.

Description#

You control a tank and must destroy enemy vehicles. This game is played in a first-person perspective and creates a 3D illusion. A radar screen shows enemies around you. You start with 5 lives and gain up to 2 extra lives if you reach a sufficient score.

For a more detailed documentation, see the AtariAge page

Actions#

BattleZone has the action space Discrete(18) with the table below lists the meaning of each action’s meanings. As BattleZone uses the full set of actions then specifying full_action_space=True will not modify the action space of the environment if passed to gymnasium.make.

Value

Meaning

Value

Meaning

Value

Meaning

0

NOOP

1

FIRE

2

UP

3

RIGHT

4

LEFT

5

DOWN

6

UPRIGHT

7

UPLEFT

8

DOWNRIGHT

9

DOWNLEFT

10

UPFIRE

11

RIGHTFIRE

12

LEFTFIRE

13

DOWNFIRE

14

UPRIGHTFIRE

15

UPLEFTFIRE

16

DOWNRIGHTFIRE

17

DOWNLEFTFIRE

Observations#

Atari environment have two possible observation types, the observation space is listed below. See variants section for the type of observation used by each environment id.

  • obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)

  • obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)

Additionally, obs_type="grayscale" cause the environment return a grayscale version of the rgb array for observations with the observation space being Box(0, 255, (210, 160), np.uint8)

Rewards#

You receive points for destroying enemies. For a more detailed documentation, see the AtariAge page.

Variants#

BattleZone has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability.

Env-id

obs_type=

frameskip=

repeat_action_probability=

BattleZone-v0

"rgb"

(2, 5)

0.25

BattleZone-ram-v0

"ram"

(2, 5)

0.25

BattleZone-ramDeterministic-v0

"ram"

4

0.25

BattleZone-ramNoFrameskip-v0

"ram"

1

0.25

BattleZoneDeterministic-v0

"rgb"

4

0.25

BattleZoneNoFrameskip-v0

"rgb"

1

0.25

BattleZone-v4

"rgb"

(2, 5)

0.0

BattleZone-ram-v4

"ram"

(2, 5)

0.0

BattleZone-ramDeterministic-v4

"ram"

4

0.0

BattleZone-ramNoFrameskip-v4

"ram"

1

0.0

BattleZoneDeterministic-v4

"rgb"

4

0.0

BattleZoneNoFrameskip-v4

"rgb"

1

0.0

ALE/BattleZone-v5

"rgb"

4

0.25

ALE/BattleZone-ram-v5

"ram"

4

0.25

Difficulty and modes#

It is possible to specify various flavors of the environment via the keyword arguments difficulty and mode. A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values along with the default values.

Available Modes

Default Mode

Available Difficulties

Default Difficulty

[1, 2, 3]

1

[0]

0

Version History#

A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.

  • v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the “ALE” namespace.

  • v4: Stickiness of actions was removed

  • v0: Initial versions release