BankHeist#

../../../_images/bank_heist.gif

This environment is part of the Atari environments. Please read that page first for general information.

Action Space

Discrete(18)

Observation Shape

(210, 160, 3)

Observation High

255

Observation Low

0

Import

gymnasium.make("ALE/BankHeist-v5")

For more BankHeist variants with different observation and action spaces, see the variants section.

Description#

You are a bank robber and (naturally) want to rob as many banks as possible. You control your getaway car and must navigate maze-like cities. The police chases you and will appear whenever you rob a bank. You may destroy police cars by dropping sticks of dynamite. You can fill up your gas tank by entering a new city.At the beginning of the game you have four lives. Lives are lost if you run out of gas, are caught by the police,or run over the dynamite you have previously dropped.

For a more detailed documentation, see the AtariAge page

Actions#

BankHeist has the action space Discrete(18) with the table below lists the meaning of each action’s meanings. As BankHeist uses the full set of actions then specifying full_action_space=True will not modify the action space of the environment if passed to gymnasium.make.

Value

Meaning

Value

Meaning

Value

Meaning

0

NOOP

1

FIRE

2

UP

3

RIGHT

4

LEFT

5

DOWN

6

UPRIGHT

7

UPLEFT

8

DOWNRIGHT

9

DOWNLEFT

10

UPFIRE

11

RIGHTFIRE

12

LEFTFIRE

13

DOWNFIRE

14

UPRIGHTFIRE

15

UPLEFTFIRE

16

DOWNRIGHTFIRE

17

DOWNLEFTFIRE

Observations#

Atari environment have two possible observation types, the observation space is listed below. See variants section for the type of observation used by each environment id.

  • obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)

  • obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)

Additionally, obs_type="grayscale" cause the environment return a grayscale version of the rgb array for observations with the observation space being Box(0, 255, (210, 160), np.uint8)

Rewards#

You score points for robbing banks and destroying police cars. If you rob nine or more banks, and then leave the city, you will score extra points. For a more detailed documentation, see the AtariAge page.

Variants#

BankHeist has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability.

Env-id

obs_type=

frameskip=

repeat_action_probability=

BankHeist-v0

"rgb"

(2, 5)

0.25

BankHeist-ram-v0

"ram"

(2, 5)

0.25

BankHeist-ramDeterministic-v0

"ram"

4

0.25

BankHeist-ramNoFrameskip-v0

"ram"

1

0.25

BankHeistDeterministic-v0

"rgb"

4

0.25

BankHeistNoFrameskip-v0

"rgb"

1

0.25

BankHeist-v4

"rgb"

(2, 5)

0.0

BankHeist-ram-v4

"ram"

(2, 5)

0.0

BankHeist-ramDeterministic-v4

"ram"

4

0.0

BankHeist-ramNoFrameskip-v4

"ram"

1

0.0

BankHeistDeterministic-v4

"rgb"

4

0.0

BankHeistNoFrameskip-v4

"rgb"

1

0.0

ALE/BankHeist-v5

"rgb"

4

0.25

ALE/BankHeist-ram-v5

"ram"

4

0.25

Difficulty and modes#

It is possible to specify various flavors of the environment via the keyword arguments difficulty and mode. A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values along with the default values.

Available Modes

Default Mode

Available Difficulties

Default Difficulty

[0, 4, 8, 12, 16, 20, 24, 28]

0

[0, 1, 2, 3]

0

Version History#

A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.

  • v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the “ALE” namespace.

  • v4: Stickiness of actions was removed

  • v0: Initial versions release