Riverraid#
This environment is part of the Atari environments. Please read that page first for general information.
Action Space |
Discrete(18) |
Observation Space |
(210, 160, 3) |
Observation High |
255 |
Observation Low |
0 |
Import |
|
Description#
You control a jet that flies over a river: you can move it sideways and fire missiles to destroy enemy objects. Each time an enemy object is destroyed you score points (i.e. rewards).
You lose a jet when you run out of fuel: fly over a fuel depot when you begin to run low.
You lose a jet even when it collides with the river bank or one of the enemy objects (except fuel depots).
The game begins with a squadron of three jets in reserve and you’re given an additional jet (up to 9) for each 10,000 points you score.
Detailed documentation can be found on the AtariAge page
Actions#
By default, all actions that can be performed on an Atari 2600 are available in this environment.Even if you use v0 or v4 or specify full_action_space=False
during initialization, all actions will be available in the default flavor.
Observations#
By default, the environment returns the RGB image that is displayed to human players as an observation. However, it is possible to observe
The 128 Bytes of RAM of the console
A grayscale image
instead. The respective observation spaces are
Box([0 ... 0], [255 ... 255], (128,), uint8)
Box([[0 ... 0] ... [0 ... 0]], [[255 ... 255] ... [255 ... 255]], (250, 160), uint8)
respectively. The general article on Atari environments outlines different ways to instantiate corresponding environments
via gymnasium.make
.
Rewards#
Score points are your only reward. You get score points each time you destroy an enemy object:
Enemy Object |
Score Points |
---|---|
Tanker |
30 |
Helicopter |
60 |
Fuel Depot |
80 |
Jet |
100 |
Bridge |
500 |
For a more detailed documentation, see the AtariAge page.
Arguments#
env = gymnasium.make("ALE/Riverraid-v5")
The various ways to configure the environment are described in detail in the article on Atari environments.
It is possible to specify various flavors of the environment via the keyword arguments difficulty
and mode
.
A flavor is a combination of a game mode and a difficulty setting.
Environment |
Valid Modes |
Valid Difficulties |
Default Mode |
---|---|---|---|
Riverraid |
|
|
|
You may use the suffix “-ram” to switch to the RAM observation space. In v0 and v4, the suffixes “Deterministic” and “NoFrameskip”
are available. These are no longer supported in v5. In order to obtain equivalent behavior, pass keyword arguments to gymnasium.make
as outlined in
the general article on Atari environments.
The versions v0 and v4 are not contained in the “ALE” namespace. I.e. they are instantiated via gymnasium.make("Riverraid-v0")
.
Version History#
A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.
v5: Stickiness was added back and stochastic frameskipping was removed. The entire action space is used by default. The environments are now in the “ALE” namespace.
v4: Stickiness of actions was removed
v0: Initial versions release (1.0.0)