FishingDerby#
This environment is part of the Atari environments. Please read that page first for general information.
Action Space |
Discrete(18) |
Observation Space |
(210, 160, 3) |
Observation High |
255 |
Observation Low |
0 |
Import |
|
Description#
your objective is to catch more sunfish than your opponent. But it’s not just between you and the other fisherman, as a big, black shark is lurking just below the surface, waiting to steal your catch! Detailed documentation can be found on the AtariAge page.
Rewards#
The exact reward dynamics depend on the environment and are usually documented in the game’s manual. You can find these manuals on AtariAge.
Atari environments are simulated via the Arcade Learning Environment (ALE) [1].
Action Space#
The action space a subset of the following discrete set of legal actions:
Num |
Action |
---|---|
0 |
NOOP |
1 |
FIRE |
2 |
UP |
3 |
RIGHT |
4 |
LEFT |
5 |
DOWN |
6 |
UPRIGHT |
7 |
UPLEFT |
8 |
DOWNRIGHT |
9 |
DOWNLEFT |
10 |
UPFIRE |
11 |
RIGHTFIRE |
12 |
LEFTFIRE |
13 |
DOWNFIRE |
14 |
UPRIGHTFIRE |
15 |
UPLEFTFIRE |
16 |
DOWNRIGHTFIRE |
17 |
DOWNLEFTFIRE |
If you use v0 or v4 and the environment is initialized via make
, the action space will usually be much smaller since most legal actions don’t have
any effect. Thus, the enumeration of the actions will differ. The action space can be expanded to the full
legal space by passing the keyword argument full_action_space=True
to make
.
The reduced action space of an Atari environment may depend on the flavor of the game. You can specify the flavor by providing
the arguments difficulty
and mode
when constructing the environment. This documentation only provides details on the
action spaces of default flavors.
Observations#
By default, the environment returns the RGB image that is displayed to human players as an observation. However, it is possible to observe
The 128 Bytes of RAM of the console
A grayscale image
instead. The respective observation spaces are
Box([0 ... 0], [255 ... 255], (128,), uint8)
Box([[0 ... 0] ... [0 ... 0]], [[255 ... 255] ... [255 ... 255]], (250, 160), uint8)
respectively. The general article on Atari environments outlines different ways to instantiate corresponding environments
via gymnasium.make
.
Arguments#
env = gymnasium.make("ALE/FishingDerby-v5")
The various ways to configure the environment are described in detail in the article on Atari environments.
Environment |
Valid Modes |
Valid Difficulties |
Default Mode |
---|---|---|---|
FishingDerby |
|
|
|
You may use the suffix “-ram” to switch to the RAM observation space. In v0 and v4, the suffixes “Deterministic” and “NoFrameskip”
are available. These are no longer supported in v5. In order to obtain equivalent behavior, pass keyword arguments to gymnasium.make
as outlined in
the general article on Atari environments.
The versions v0 and v4 are not contained in the “ALE” namespace. I.e. they are instantiated via gymnasium.make("FishingDerby-v0")
.
Version History#
A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.
Version |
|
|
|
---|---|---|---|
v0 |
|
|
|
v4 |
|
|
|
v5 |
|
|
|
Version v5 follows the best practices outlined in [2]. Thus, it is recommended to transition to v5 and customize the environment using the arguments above, if necessary.